Doug provided the figures for the first game, an Italian wars affair with me leading the French against the Imperialists. The scenario was that the French had completed a hasty deployment from camp with their foes attempting to take advantage of the fact. The main terrain feature was a river/stream which started about a third of the way in on my left, went straight across the battle field taking a sharp left fairly close to Doug's baseline as is hopefully visible in the attached photo.
I am on the left - Doug's army on the right
My cunning plan was to hold in the centre with my cavalry and missile troops (including some fairly good artillery) whilst my 2 pike blocks sped up the left flank firstly to deal with any opposing forces and then to cross the river into the flank of the opposition. This left my right flank a bit weak covered by a unit of skirmishing mounted harquesbusiers
Doug's deployment pretty much matched mine and his plan was simple - all out attack.
Both of us are much more familiar with 25mm Impetus wargaming and neither of us appreciated that fighting on a 6 x 4 board with a MU of 1 cm (as opposed to 2 cm for 25mm) it was going to take some time for contact to be established. When we worked out it would take 4 turns for a pike block to cross the river the penny started to drop.
The effect of the slow movement combined with the realisation that my advancing pike blocks could leave themselves open to some potentially devastating flank fire from across the river if they pressed forward too vigorously effectively took that flank out of the battle - the pike units did not get to contact.
In the centre I had the advantage of standing still whist my opponent tried to advance quickly whilst maintaining formation. This proved difficult as some units became disordered. My artillery inflicted minor damage again slowing up the advance somewhat.
First contact was between the lone unit of mounted harquebsusiers outnumbered 2 to 1 by stradiots and mounted crossbow. The stradiots were the lead unit and had the advantage in melee so Doug threw them in. This was the start of a series of melee dice rolls where mine were generally good and Doug's often woeful. Over the next couple of turns in the harquesbusiers took out first the stradiots and then the mounted crossbow to our mutual surprise.
In the centre I realised that I would have to loose my French knights whilst they still had their impetus and after a seesaw series of combats (and some more good dice rolls) they emerged victorious though bloodied and the facing command was broken.
At this stage we had to pull up stumps and although I had a bit of an advantage it was certainly not decisive.
The second game was against Kev's brand new 28mm Patrician Roman army. Almost exclusively made up of Musketeer Miniatures sculpts and beautifully painted they looked impressive. "Pretty boys but can they fight" was my tongue in cheek challenge. In contrast my boys are downright ugly. In an attempt to provide an historical opponent I combined Saxons and Huns and called them early Visigoths. The Huns are painted to wargames standard but the Saxons have been downgraded from poor to battered over the last 20 years. Perhaps a more charitable description would be grizzled veterans!
I drew up with 6 double units of foot in the centre screened by 3 units of skirmishing archers. The 2 units of heavy Visigoth cavalry were on my right (on Opportunity) and 2 units of Hun light cavalry on my left. Kev matched my 2 units of heavy cavalry with 3 of his own. Two large units of barbarian foot formed the centre of his line with 2 units of Roman foot on either side. Despite having some protection from a wood Kev's right flank did look a little exposed.
Both armies rolled forward with only my Heavy Cavalry staying back. In the next turn I to launched charges with both of them as they were within a double move. Kev's guys failed to counter charge so I crashed in with the advantage.
On the left flank I was able to squeeze the Huns onto that exposed flank and take out a unit of Roman foot. A series of bloody clashes followed between the two lines of foot with heavy casualties on both sides. The pretty boys showed that yes they could fight whist the ugly boys proved that a poor paint job and good dice rolls are not mutually exclusive.
The cavalry fight ground on. The third Roman unit, including the general, was rather trapped so the action took place in two one on one combats that I eventually won. Released, the general surged forward sweeping all before him but by this time the battle was just about all over.
Despite having been promoted by throwing a double 6 on initiative (Kev's was demoted on a double 1) my general fell leading his men from the front. Inspired by his sacrifice the Visigoths fought on and in the last turn both armies went over their break point so the result was mutual destruction!
The end of the battle from my side. On the far right my remaining unit of HC has burst through as has the Roman general. On the left I still have 2 units of Huns and in the centre things are even
Visigoth losses
Roman losses
So how did the two games compare? The 25mm game confirmed why I like playing Impetus on a Monday night at the club - lots of action and the game fought to a conclusion. It is not really fair to compare it to the 15mm game as in retrospect the set up and initial plans were based on 25mm experience - we should have either used a 2 cm mu or had a smaller board. Still an enjoyable game though.
No conclusive proof as to which scale is better then. I will keep playing with my 25mm armies but may dabble in 15mm when opportunities present themselves.
By the way thank goodness for the 'restore session' function. My laptop crashed just as I had completed the above but fortunately I did not lose any of it. Phew!
Interesting report and I agree with you on the ability of Impetus to provide a cracking club night game.
ReplyDeleteI game in both because I have different scales for different periods
ReplyDeleteRenaissance in 25mm (Italian Wars)
Ancients in 15mm (Greek v Persian)