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Thursday, 17 May 2018

Carronade 2018 - show review

Another Carronade has been and gone and from the feedback received from all concerned it has to be rated the best one yet!

We constantly look to improved and addressed a number of issues raised in 2017, most notably the choke point in the central hall, which helped us continue to enhance the experience.

It was a beautiful day which probably had a negative impact on numbers so we were very pleased to hold attendance at last years levels.  There were definitely fewer youngsters and it may be that some visits were shorter than normal but the trade still did very well as did the flea market.  Painting competition entries were marginally down and some of the participation games only really took off in the afternoon but these were minor niggles.  I was particularly gratified when a seasoned wargamer, veteran of many shows around the UK, stated that this was the best show he had ever been too! Ever! he emphasised.

We have a small team that pull the show together and the machinery is now working pretty smoothly.  There was also a great response from other club members turning out on Friday night to set up and staying behind on Saturday to reset the halls and tidy up.  Well done to all concerned.

I managed one PP game run by the East Neuk boys and set in Iraq during WW2.  The aim of the game was for a team of motorcyclist to escort the young crown prince in his staff car to the safety of a British base.  Must derring do and unlikely feats of bikemanship were encouraged.  Great fun - I missed the very last move but I think we managed to escort the young lad to safety.

A short break then show committee debrief and we will then start planning Carronade 2019.  Hope to see many of you there

Games 48

 Rules played 20 New 8
Places played 8 New 0

Thursday, 10 May 2018

Introductionary game of DBA 3.0

A last minute change of plan resulted in me pulling together a game of DBA at short notice with fellow Falkirk club member Alan.  Fortunately I still had my box of Carthaginians and Spanish together from my games against the 3 Marks the other week so it didn't take too long .

Alan is an ancients novice so in many ways this was a good opportunity to give him a gentle introduction.  I gave him a very quick intro and we then lined the armies up and got going.  I find it better and easier to have a game and point out rules and tactics as we go through rather than give a comprehensive introduction at the start.

I took the Spanish and Alan the Carthaginians.  The two lines advanced a little offset giving opportunities for outflanking on our respective left flanks.  The Spears and Blades just bounced off each other.  Alan did manage to turn my blade line and take out one element but I ended up winning the battle on the flanks for a 4 - 2 victory.

Alan enjoyed the game - he likes quick games and DBA certainly fits that bill.  He has some Perry's plastics and he agreed to sent me a list from which I will fashion a 12 element army.  We can then have a game where he can use his figures

Sorry for the glut of posts but I want to at least post every time I game and I am now up to date.  The next one will be about our club show Carronade on Saturday 12th May in Falkirk

Games 47

 Rules played 19 New 8
Places played 7 New 0

Wednesday, 9 May 2018

Another good day at the National Museum of Flight

The first Sunday in May is normally when the National Museum of Flight hosts their Wartime Experience event.  The main focus tends to be outside on WW1 and WW2 re-enactors but there are always also other attractions inside the hangers which for the last six years has included wargames.

The Falkirk club has been an ever present and we have been able to run 2 games each time.  The WW1 Wings of War game has always proved popular with the public.  We strip the rules back a bit to make them fast play and let the public play the game s with a little bit of help from club members.  Kids just love shooting down their parents! 

Our other game was the new Too Fat Lardies ruleset What a Tanker.  I had 3 games of this involving a mixture of club members and the public.  Personally I think this may work better in a wargames show where most of the participants have a little knowledge of such mechanisms.  Not that it is complicated and it does play fairly quickly but it is not so simple Wings of War which is just move , measure range and draw cards for damage. However I will certainly be investing in a set of the What a Tanker rules probably at the Carronade show in Falkirk on Saturday 12th May.

The weather was fantastic which actually worked against us a little as some potential attendees may have preferred a day at the beach and those that came were more inclined to spend time in outside than in the hangers.  However with ourselves, South East Wargames Club and Gothenberg Gamers the wargames hobby had a really good representation and attracted a lot of interest

We had one young lad who was really taken with Wings of War and who came along with his parents to the next club night to have a look around.  This has instigated a debate about our club policy towards minors which seems to be a bit of a minefield.

Games 46
 Rules played 19 New 8
Places played 7 New 0

Tuesday, 8 May 2018

Ding Dong Dell

The next round in our battle companies Lord of the Rings campaign was just two games this time.  My first was against Rory and his Angor force.  Although it ended up being a bit one sided in my favour the game actually took over an hour which I think is a record for the campaign so far.

The scenario involved the individual figures coming in from all edges of the board so it took us a bit of time to sort ourselves out but unsurprisingly it all ended up in big scrap in the middle.  The dice rolls were with me so I was pleased o chalk up another victory.  I was able to generate a mounted knight as reinforcement, but had to rely on a warg mounted orc supplied by Kev as a substitute as I didn’t have a suitable figure with me.

The second game was against Andy and his Mordor Orcs.  I was defending a camp with six lots of supplies which Andy’s forces had to set fire to.  To do that they had to be in contact with the supply marker, not in combat, and then roll a 4+. 

Andy, who has leading the campaign and has a fairly large warband attacked from all sides.  I decided to concentrate my forces and try and cause early casualties and risk some supplies being destroyed. Just about the first combat saw my elf knight (orc warg rider) put out action – not a good start!

On the other side of the camp I managed to mob two of Andy’s better Orcs including his leader and although they put up some resistance they went down.  Casualties were soon mounting on both sides but first one, then two then three lots of supplies went up.  Andy’s Orcs hit break point and the game ended (on a roll of a 1 or a 2) on the first roll just in time for a draw to be declared.


Games 35
 Rules played 18 New 7
Places played 6 New 0 


Sunday, 29 April 2018

Theres founsands of them hobbitses sir founsands of them!

Well only 12 really but that is a lot for a group of 5  to break through even if they are much better fighters!

Leigh wants to take part in the Battle Companies campaign but had not managed any games as yet and with the next round coming up on the 30th I said I would field a new warband to help him catch up.  I used the same core Rivendell force as I started the campaign with so the warband straight from the book.

The first scenario was hold the line .  I charged straight up the road and lost 3 men as I got mobbed as I burst through.  The other 2 almost made it but just as I was about to get them off and win the scenario an arrow in the back was enough to give Leigh a victory.

The second scenario was stand your ground with my warband defending.  I did much better and dispatched quite a few of my furry footed opponents but once again he just hung on for the win

The final scenario was Rory's special.  I did much better once again causing multiple casualties but as the game ended with the Hobbits broken we both still had two objectives so it was a draw.

I will keep this warband available in case anyone needs some catch up games after the next round

Games 33
 Rules played 18 New 7
Places played 6 New 0

Saturday, 28 April 2018

Crossbowmen dakka dakka dakka

Following on from my visit to Wor Lard I was able to take the opportunity for an evening game with my old friend Brian.  Lion Rampant has become a popular set at Washington Wargames Club and as the game was arranged at rather short notice it was a good option in that I just grabbed a couple of boxes of Medieval figures and knew thatI would be able to fashion a force from them.  Fellow WWC members Gary and Peter have generated  army lists from the original Field of Glory books.  Brian was using Early Plantagenet English so I decided to field Feudal French.

Brian has made up 20 maps to use so we rolled off and map 14 had a lot of marsh, a bit of scrub and a wood which ended up being on my right flank nearest his base line. Oh and a stream which crossed the table (long edge to long edge) left of centre.  Its a shame that I forgot to take a photo.

Brian spread his force across his side of the table with from my left to right 3unit of spearmen a unit of archers a unit of bidowers then knights and finally mounted javelinmen.  His Leader was rash so the knights were likely to hare off at the first opportunity!

I ignored my left flank as it was covered to my front by terrain.  Again from left to right but starting in the centre were a unit of crossbowmen, then spear serfs and mounted sergeants.  Two units of knights were kept back as far to the right as I could get them whilst conforming to the 3 inch rule.
I advanced all but the knights with the serfs moving up to and through the scrub in front of the wood to keep the bidowers  busy.  The initial action was concentrated on the right flank with the serfs doing their job before being forced to retreat and eventually break.  Th cavalry canceled eachther out and went to half strength which made them largely irrelevant for the rest of the battle. The spearmen managed to get into the wood and force the bidowers to retreat.

In the centre the crossbowmen and archers advanced to trade missiles and the English spearmen attempted to move towards the action but made slow progress being the last in line to move.  Back on the right my cunning plan had been to get the spearmen in the wood close enough to force the knights to charge them and then fight on equal terms.  The plan worked in intent but the dice rolls went against me with only one English knight being killed and the spearmen being thrown back.

The crossbowmen then started on a battle winning series of shooting.  Hitting on a 4 with their opponents armour 2 the archers and each successive unit of spearmen were decimated and forced to rout.  One unit of spearmen did make contact but was thrown back in melee.

On the right the two generals knights units engaged each other over a couple of turns with counter charges generally being successful.  My second unit of knights delivered the coup de gras by which time the battle was more or less over.

An entertaining game but we were both surprised by the effectiveness of the crossbowmen and their machine gun like efficiency.

Hopefully I can get down again before too long and give Brian a chance for revenge!

Games 30
 Rules played 18 New 7
Places played 6 New 0

Wednesday, 25 April 2018

Wor Lard goes Fourth

Last Sunday I set my alarm for 4 am to enable me to get out in good time to drive down to the Vane Tempest Hall for the Fourth incarnation of Wor Lard run by Durham Wargames Group.  As with other such Lardy days the idea is to run two sessions in the day covering a variety of Too Fat Lardies rules.  It featured the man himself who ran sessions of the new What a Tanker rules which proved very popular.

My first game was a spectacular Sharp Practice affair on a large board with 40mm figures depicting an Ottoman attack on a Ukrainian Cossack village.  Myself and Conrad, the provider of the figures,  ran the Ottomans and Jim (another Falkirk club member)the Cossacks.  Another Jim, the organiser of the event, acted as umpire.

My only slight criticism of the game was that it was never going to be a half day affair and after 3 hours although fire had been exchanged and casualties caused they had been very little movement on either sides force morale (each side had three commands each with their own force morale table).

The solution to the problem was for the game to continue into the afternoon.  Myself and Falkirk Jim left for our second games.  Jim had a date with Kiss me Hardy run by the third Falkirk club attendee John.  I played Chain of Command as the German defender of an airfield under attack from the LRDG.

It was probably the shortest game of CoC that I have played as I fear the scenario was a bit unbalanced in favour of the Hun.  Although the British had a lot of firepower in two jeeps and a Chevrolet truck, alongside 3 sections on foot and support the vehicles proved vulnerable to the weight of fire the Germans could deliver and once blown up generated enough Bad Things to quickly  erode their force morale.  I didn't even get to deploy my armoured car.  Perhaps a bit unrealistic but even though the watchword of the Lardies rules is 'Play the Period not the Rules' I am too much of a wargamer not to maximise any legitimate advantage that comes my way.  In one superficial sense this is where the game is a realistic simulation of war in that in both it is key that when the momentum of the battle swings your way you need to do your utmost to keep it that way as it can so  easily turn against you.
The first Jeep goes up

With the CoC game finishing early it gave me the opportunity to rejoin the Sharp Practice game.  My Ottomans had reached the village and were able to force their way in.  Conrad did a great job engaging the rest of the Cossacks keeping a lot of units away from the settlement and when time came to pack up it was declared an Ottoman victory.

The Ottomans advance on the Village

A fantastic event, thanks to Jim for organising, the Durham lads for hosting and my opponents for making it all a very enjoyable experience.
Games 29
 Rules played 17 New 7
Places played 5 New 0