One of my opponents (confusingly another Doug) has an extensive collection of 15mm ACW and agreed to put a game on. He organised and umpired it - I took the Confederates against Doug and Tim as the Union.
The battle was essentially a holding action. I had 3 good quality regiments and 2 batteries against 5 Union regiments and 4 batteries. Confederate reinforcements were potentially available (but never arrived)
Set up with the Confederates on the left defending the ford and the crossroads
Initially I just had 2 regiments and 1 battery deployed, the other regiment and battery were actualy heading away fro the fighting. It took some time to get them turned and back into a useful position, not helped by a couple of low dice rolls and a tardy result.
The Union infantry just kept on coming on with a few shooting casualties taken, mainly by my forces. One of the few differentiators between Confederate and Union forces is a +1 on a Confederate charge known as the Rebel Yell. Given that I was outnumbered by almost 2 to 1 in any firefight I decided to throw caution to the winds and charged at every opportunity. It was then essentially a dice rolling exercise - I won the first one but then lost the second 2 combats. As I attempted to steady them one of my regiments gave up the ghost and at that point I conceded.
A fun night of ACW - thanks to Doug for putting the game on and Doug and Tim for being sporting opponents.
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