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Sunday, 21 September 2014

Five Games in Nine Hours

I am not a fan of quick games per se but my vist to see Mick (in Switzerland) resulted in 5 great games in an afternoon and evening.  He has written an AAR so here it is:






FoF: Golan Heights, 7th October 1973


 


The scenario is called “Encounter on the Yehuda Road” and is in the Force on Force Rulebook.  This game comprises of 7 x Syrian T62A verses 2 x Israeli Centurion Sho’t and is based on real events.  The Syrians are invading and the Israelis have sent tanks to make a defensive line on the mountain pass. 
 


Tanks were 10mm scale from Pendraken, bought by David and painted by Mick.  The board is 6’x4’ with a road running diagonally from end to end.  The table is flat on the Syrian side and the last third rises steeply up the Golan Heights. The area by the side of the road has some rocky outcrops and a few trees.  The Israeli tanks arrive from the road at the top edge and the Syrians from the opposite edge.  The Syrians cannot elevate their main guns sufficiently so must run the gauntlet until they are at a similar height to the Israelis.  This results in a dash for the high ground with the Israelis trying to stop them.
 


The first game did not flow well as we were not interpreting the rules correctly, which meant that the Israelis only had two shots per turn. The first game was an easy Syrian win as two tanks got through the defensive line by turn 4. (David played Israel, Mick played Syria)


FoF game, 1 turn 4


 
Vehicle combat in FoF is less complex than infantry with fewer variables.  Vehicles use stats for weapon and armour, not number of crew.  Modifiers such as cover are already included in stats.  Important is that every vehicle activation results in reaction test that can mean other sides units move or shoot in response (or choose to ignore).  Firing reduces by 1 die per shot, therefore Israelis have max 4 shots per turn.  It would be useful to have red & yellow counters to differentiate between two Centurions to match two different coloured reaction test dice.
 


The second game was much more interesting and Israel won by disabling or destroying all Syrian tanks after 5 brutal turns. One was destroyed 6” from the table edge. (Mick  Israel, David Syria)




FoF game 1, turn 5


Rapid Fire – WW1: Somme, 1st July 1916


 
Our third and fourth games were an attempt to play out events of WW1 using Rapid Fire. 


For the 100th anniversary of WW1, I have been working on a project to look at key battles from WW1 with simple scenarios with 10mm Pendraken figures and custom built trench terrain. David Knight visited yesterday and we had our first WW1 game. This was the first time that we had tried to game a scenario for the project. This scenario was chosen because of the relatively simplicity of the forces.

The rules are the standard WW2 version of Rapid Fire without modification. Infantry companies are represented by ten figures. Both sides are treated as regulars with small arms except for one German Maxim unit which is a MMG on a tripod. Infantry companies can split fire between two targets as two teams of five. According to the rules, each unit makes a standard morale test when reduced to 50% strength. We also added a second rule that a unit is removed when reduced to 30% strength. This represents the few survivors taking cover and also tending to wounded companions.

The scenario is based on the morning of the first day of the Somme as the Pals battalions went into action. The action takes place in a thin rectangular strip of terrain, representing the action in one small sector of a 25 mile wide front. The table is a rectangle 4’ x 2’ with German trenches at one end with a large open area of grassy “no man’s land” in the middle. Towards the German lines there are a large number of shell craters. The British trenches are at the opposite end but there is no need to actually have terrain for the British trench lines as the scenario starts from the point where they go over the top.

The British Army is represented by six units of 10 infantry. The British start 36” from a line of barbed wire in front of German trenches. This equates to six turns of advancing cross country to get to the wire. The wire takes one turn to cross. The whole advance is in the open. At the start the trenches are unmanned as the German forces are sheltering from an artillery barrage in underground bunkers. Three German units (1 x Maxim MMG team, 2 x units of 10 infantry) are available in the sector. According to a D10 dice roll each turn, the German defenders may or may not emerge from their bunkers.

In game 1, German units had a 10% chance of arriving each turn. Unfortunately this left the German trenches unoccupied except for a solitary MMG unit which emerged in turn 2 but only inflicted 10 causalities in five turns. Therefore, most of the British units were intact as they reached the wire. The final assault was a walkover for the British. This played out as the British high command had planned the first day of the Somme. (David British, Mick German)

For game 2, we changed conditions for German troops to arrive – 10% round 1, 20% round 2, 30% round 3 etc. up to round 10. The German MMG arrived in turn 3 and was joined by infantry units in turn 6 and 7. The Germans split their fire to inflict casualties on four attacking units. As they crossed the wire in turn 8, the British had taken a total of 25 casualties, which took three units out of action and weakened another. The remaining British units crossed the wire made close assaults on the flanks of the Germans. Three rounds later, the Germans had successfully repelled the attack. It was a closely fought contest. The result matched the actual historical outcome in several sectors on 1st July 2016. (Mick British, David German)


 


 




Rapid Fire WW1 game 2, turn 6


 


Historical Note


The Somme was fought over six months by hundreds of thousands of men across a 25 mile front.  There were a million casualties between 1st July and 16th November 1916.  The first day was the bloodiest in British army history with 60,000 casualties (20,000 dead and 40,000 wounded).  The Germans also lost about 12,000 casualties and the French 1,600.  A large proportion of the British casualties were from the Pals battalions which devastated the social structure of towns and villages around England.


 The Accrington Pals, officially the 11th Battalion, East Lancashire Regiment, was a pals battalion of Kitchener's Army raised in and around the town of Accrington.  Recruiting was initiated by the mayor of Accrington following Lord Kitchener's call for volunteers, and it took only ten days to raise a complete battalion. The battalion's nickname is a little misleading since of the four 250-strong companies that made up the original battalion, only one was actually composed of men from Accrington. The rest volunteered from other East Lancashire towns nearby such as Burnley, Blackburn, and Chorley.


 
Approximately 700 men from the Accrington Pals went into action on 1 July; 585 men became casualties, 235 killed and 350 wounded in about half an hour (Wikipedia)


 
Star Wars X-Wing


 
The fifth and last game was Star Wars X-Wing straight out of the box.   The Empire had four tie fighters and Slave 1.  The Rebels had two X-Wings and Millennium Falcon.  No upgrade cards were used.  The result was a convincing Empire victory.  (David Empire, Mick Rebel)


 




 

Wednesday, 13 August 2014

Visit to Clydesdale Wargames Club

Last night myself and Kenny visited this relatively new club which meets on the second Tuesday evening of each month at the Gartlea Community Centre in Airdrie
Thanks to Robert, Malcom and David for hosting us.  I had my first ever game of Armati against David, ably umpired by Malcolm who provided the figures.  My Samnites were well and truly thrashed by the Romans with my general dying heroically at the head of his cavalry.
Certainly an interesting set of rules and one that I would quite happily try again.
If anyone wants more details of the club please leave a comment.
Apologies for not posting for some time.  I have still not been able to sort out the posting pictures issue which is a total pain. However  I will try and at least get into the habit of giving short updates on a regular basis

Friday, 16 May 2014

Glengoyne, Carronade and Wartime Experience

Last weekend was indeed a memorable one.  Mick came over from Switzerland brining goodies in the form of Whisky, Chocolate and 28mm Indonesians and British.


On the Thursday night the figures for the Indonesian Confrontation were on the table, although the scenario was the first one from the Classified Force on Force book set in the Pacific in WW2.  As usual it took us a little while to get our heads around the rules but it was a fun game nonetheless and great to get the figures on the table.  Some Old Pultney was consumed.


Now Mick knows his whiskey but had not visited a distillery before soon the Friday we took a trip over to the Glengoyne distillery.  It is quite a small one which means that you can get up close and personal with the equipment and the tour was very interesting.  We then had time for a side trip to Loch Lomond before heading over to the school to help with the Carronade set up followed by going out for a meal and a little more whisky before bedtime.


Saturday was an early start with more setting up to be done.  There were unfortunately some issues with the flea market which meant that I spent a good part of the day looking after that with the help of my wife who gamely stepped in as well which was a great help as she is much more organised than me by nature.


The demand for flea market tables exceeded the supply so we will be looking to see if we can fit more in next year.  I did manage to get round the show and talk to a few people.  It had a fantastic buzz this year which lasted all the way to closing time at 16:00.  Most of the traders had had a good show and certainly the feedback from the public on various forums and blogs has been very favourable.  We got 612 through the door which is a record for us.  We were all pretty knackered after the show so we had a quiet night, although it did involve whisky again.


My purchases were fairly modest being the rules and accessories set for Wings of Glory WW1 from Northumbria Games, the new Dux Brittaniarum supplement from Wings of War and a British mortar and crew from Commando Miniatures.


On Sunday we went over to the National Museum of Flight where we were taking part in the Wartime Experience event for the second year running.  We put on Wings of War and a 1914 Through the Mud and the Blood game both of which were well received, as was a Bolt Action Normandy game put on by SESWC.


I am not so used to dealing with young kids so it was a bit of a challenge for me on the Wings of War table but I still enjoyed itas did they and their parents.  A pleasant surprise was that Brian put in an appearance  - he had not been able to make it to Carronade.


Another long day. I had bought a tasting set of 3 5ml bottles at Glengoyne so we had a proper tasting session on the Sunday evening, with Mick giving me some helpful pointers.


Mick flew back on the Monday morning flight and I must say it had been a memorable few days all round

Monday, 14 April 2014

Internet dating for wargamers or ‘The Blind Date’


This post was prompted by the shock on the face of a (female) work colleague when I told her of this practice.

Now the thing I like best about wargaming actually wargaming.  I don’t travel that much with work but when I do I use the power of the internet to try and find a local wargamer or club to get a game or two in.  This has resulted in a number of games in Switzerland (against 2 opponents) others in London and Grimsby and, this week, a couple of games in Portugal.

My dating sites of choice are TMP and LAF.  Between them they cover a fairly high proportion of regular forum using wargamers and also most of the planet.

Sarah was appalled that I had never met Pedro before and had no idea where he lived yet I was jumping in his car and going off with him!  Everything that one should not do on a blind date.  She actually seemed quite worried for me.  In fact I had a whale of a time, playing two good games of Force on Force set in a Portugese colony in Africa in the 60’s.  We also had a great chat and I enjoyed meeting his family and partaking of their excellent hospitality.

So next time you are stray from home and have some time on your hands try a blind date via an internet forum - you never know you may get lucky!